2nd US Command Pulse

Gary has one Command Dice and four Staff Orders.

Gary orders an advance with the company on his left.

Gary moves his infantry up to the hedge.

Max wants to use opportunity fire as the US moves. Rather than move the figures back, Gary and Max agree that his fire occurs when the US are 1″ from the hedge. Ranges will be measured from there as will any Forced Back results.

The German Grenadiers fire and get two suppressions versus two successes. The US are suppressed in place.

The US  are moved back 1″  from the hedge.

A 2nd German Grenadier Platoon fires.

The next US platoon is suppressed by the Grenadiers’ High Suppression weapons. The US needed to roll two 6s to avoid being suppressed.

The German Support Platoon fires its machine guns.

The German Support Platoon fires on the US Support Platoon. The US takes one Disruption Point and is Forced Back.

A 3 is rolled and the Americans are Forced Back 6″.

The remaining German platoon is suppressed and cannot fire.

Gary now fires his unsuppressed Rifle Platoon. As the Germans are in cover, Max gets to decide which unit is fired at. He chooses a Grenadier Platoon.

Gary rolls three hits, including two suppressions versus Max’s two successes. The Germans take 1 Disruption Point and are Forced Back out of cover (two 6’s).

A 3 is rolled and the Germans are Forced Back behind the cover of the hedge.

Gary’s advance has stalled (three units are suppressed), but the Germans also have two suppressed platoons.

Before ending his Command Pulse, Gary uses two Staff Orders to remove two suppressions from his centre company.

With the suppressions removed, the two units can fire at the end of the turn.

The US Command Pulse and Turn are over as Gary is out of Command Dice. The Germans have one Command Dice left, so have one more Command Pulse before their turn ends.

End of the US Command Pulse.

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2nd German Command Pulse

Max has two Command Dice and two Staff Orders

Max uses his 5 to issue an order to the grenadier company on the left.

Max orders an advance along the side of the field

Max rolls a 4 for his Variable Move giving him a total move of 7″ (3+1D”).

Two platoons lead on the left. On platoon crosses the hedge reducing its move to 4″. The support platoon moves up to the hedge.

Gary uses opportunity fire against the advancing Germans. The fire is at along range with a 5+ TN.

Gary rolls three hits, including two suppressions. Max’s rolls one success. His platoon takes two hits and is Forced Back.

The German platoon is forced back 11″, but halts after moving into cover behind the hedge.

The next US platoon fires, but is just out of range.

Gary then fires his support platoon. FP: 6D with a 5+ TN.

The US support platoon suppresses the Germans in the field.

As the German grenadier platoon is out of range of the Americans, Max doesn’t fire with it. As he was using a Single Order Chain his 2nd Command Pulse now ends.

End of 2nd German Command Pulse

The view down the table.

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US 3rd Command Order

Using his last order of his Triple Order Chain, Gary orders a second rifle company to advance onto the hill.

The US advance onto the hill with the rifle platoons slightly in front of the support platoon.

The German support platoon on the right uses opportunity fire.

The support platoon fires but as no effect.

Eager to stop the American advance, Max fires his 12cm mortar at a US rifle platoon.

The mortar has Line of Sight to the US platoons so it can use opportunity fire.

The Mortar hits and the US platoon takes a Disruption Point and is suppressed. As it received a Disruption Point, it’s also Forced Back.

The US platoon is Forced Back 3+1D”.

A six is rolled and the platoon is Forced Back 9″

Gary decides to hold his fire to use against the German company on the right should they advance. He has completed his Triple Order Chain. The Germans will have the next Command Pulse.

End of the first US Command Pulse.

 

 

 

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1st US Command Pulse

Gary has 4 CD (Command Dice) and 4 SO (Staff Orders). He has a Triple Order Chain and a Single Order Chain.

Gary would like to take the objective on the hill this turn, but decides to take a cautious approach instead with the aim of taking the objective next turn.

Gary wants to fire smoke onto the German support platoon. He uses the first Command Dice of his Triple Order Chain to fire his mortar. One of his rifle platoons has Line of Sight to the support platoon and acts as Forward Observer (FO) for the mortar platoon.

US rifle platoon with LOS (Line of Sight) to German support platoon.

Gary places a Fire Marker on his mortar platoon and a 4″ diameter smoke template on the Germans.

The smoke template covers two German units increasing their Firepower TN by +2.

Gary uses his second order to advance onto the hill.

The hill decreases his infantry move to half, but a roll of 3 is just enough to get them onto the hill.

Max declares opportunity fire against the advancing Americans.

The German grenadiers on the right fire at long range (5+ TN). Max rolls three successes including two suppressions. Gary rolls four successes and doesn’t take any Disruption Points, but his platoon is suppressed because it rolled less 6s than the Germans  (High Suppression).

Gary's platoons have 4 dice for Reaction.
They gain additional +1D for being uphill from the Germans.
Gary therefore rolls 5 dice for Reaction.

Max fires his second platoon and gets 2 successes including a suppression . Gary also rolls two successes and this time gets more 6s than Max and so his platoon is not suppressed.

Max fires his next Grenadier platoon. As this one is firing through smoke its TN is increased from 5+ to 7+. a 7+ TN reduces his Firepower Dice by -1D to 4D, and is TN is reduced to at 6+. He rolls 2 hits including 2 suppressions. Gary rolls three 6s and is not suppressed.

Max now fires his support platoon. Again he is firing through smoke with a 7+ TN.  His 6 dice are reduced to 5 and he needs 6+ to hit. He doesn’t roll any 6s and misses.

Gary now fires his units. Two of them are suppressed and therefore cannot fire. He could remove their suppressions with Staff Orders, but decides to keep his Staff orders for later. His support platoon and rifle platoon fire, but fail to hit the Germans. He has now completed his activation with his current order. He has one dice left in his Triple Order Chain.

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German 2nd Command Order

Usually after having used an Order Chain, Max’s Command Pulse would end, and it would be Gary’s turn to act. However, Max extends his Command Pulse by using his Wild Dice to issue another order.

Max continues his Command Pulse by using his Wild Dice to order an advance to the hedge.

The infantry only need to advance 5″ to reach the hedge. If Max rolls 1 will they’ll fail to advance the 5″ required, but he decides to risk it rather than spend a Staff Order.

The Variable Move roll is a 3 for a total of 6” (Fixed Move of 3” + Variable Move of 3”). Max’s infantry cross the field.

The US infantry near the field are in range of Max’s support platoon, but Max decides to hold his fire.

German Command Pulse Ends

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