Turn 2 Continued

1st German Command Pulse

Max has one Wild Dice and two single Order Chains. He has one Staff Order.

The 12cm Mortar fires.

The Mortar causes a suppression on the US platoon behind the hedge.

2nd US Command Pulse

Expecting a German advance, Gary removes the suppression from his unit. He is now out of Command Dice so his turn is over.

2nd German Command Pulse

Max removes the suppression from his unit.

3rd German Command Pulse

Max advances to the hedge. Gary fires with his rifle platoon but has no effect.

German Fire

The German Support Platoon suppresses the US platoon again.

Further German fire has no effect.

Before ending his Command Pulse. Max uses his last Staff Order to remove a suppression.

End of Turn Fire

The Grenadiers fire to no effect. No other units can use End of Turn Fire due to having fired already, being suppressed or out of range/LOS.

End of Turn

Each side controls an objective and so gain one Morale Point each.

German Morale: 13

US Morale: 12

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Turn 2: 3rd US Command Order

US use their 3rd Order to Advance

The US advance onto the hill and take the objective.

German Opportunity Fire

The German Support Platoon suppresses a US platoon.

The Grenadier platoon fires but has no effect. The other two German platoons are suppressed and cannot fire.

US Fire

The US Support Platoon suppresses the Germans in the open.

The US Rifle Platoon fires against the suppressed Germans. No effect.

The US rifle Platoon fires at the suppressed Germans in the field. It gets two Disruption Points and forces the Germans back.

The Germans are Forced Back 9″.

End of 1st US Command Pulse

The US have taken the objective on the hill.

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Turn Two

Both players roll their Command Dice.

Max rolls a Command Failure. One 1 is discarded. The other 1 is given to Gary to use as a Wild Dice.

1st US Command Pulse

Gary has one Wild Dice, a triple and a single order chain. He has two Staff Orders.

Triple Order Chain

Gary wants to take the objective on the hill and chooses to use his Triple Order Chain.

 1st US Command Order

Gary orders his mortar to fire smoke onto the German platoons.

2nd US Command Order

Gary orders his centre infantry company to advance. They roll a 4 for a move of 3.5″ (7 divided by 2 for moving on the hill).

The infantry complete their move.

German Opportunity Fire

Max spreads his fire against all four US platoons. By firing at the three lead Rifle platoons, Max can also fire at the US Support Platoon at the rear.

The German Grenadier platoon fires through the US smoke screen. They fire at long range (5+ TN) increased to 7+ TN because of the smoke screen. The Germans fire with one less dice ad their TN is reduced to 6+. The two suppression hits have no effect on the US infantry.

The next German Grenadiers fire to no effect.

The 3rd Grenadier Platoon also fails to damage its target.

The German Support Platoon fires at the US Support Platoon. It gets two hits and forces the US platoon back.

The US Support Platoon is forced back off the hill and is suppressed.

US Infantry Fire

The Rifle Platoon hits the Germans in the open, but the Germans make their Reaction Check..

The second US Rifle Platoon gets one Disruption Point on the Germans in the open.

The third US Platoon fires at the Germans in cover. No effect.

 

 

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End of Turn One

End of Turn Fire

Gary fires at the Germans to no effect. The German platoons have either already fired, are suppressed or are out of range.

The US Rifle Platoon fires at long range fire (5+ TN) and misses.

The next platoon hits its target in the open, but the Germans easily make their Reaction Roll.

End of Turn One

The Germans have taken one objective and receive a Morale Point. The US are short of the other Objective and so don’t receive any Morale this turn.

German Morale: 12

US Morale: 11

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3rd German Command Pulse

Max has one Command Dice and two Staff Orders.

Max has activated all of his units so he cannot use the 4 Dice. He discards it, but before ending his  Command Pulse, he uses one of his Staff Orders to remove a Suppression.

Max wants the Grenadier Platoon to be ready to advance next turn, so removes its Suppression.

The German Command Pulse and Turn end. End of Turn Fire now occurs.

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