Turn 4 – 2nd Soviet Command Pulse

The SUs are activated and fire. The German Engineers take two Disruption Points.

The ZiS-2 Anti-Tank Gun and Rifle Platoons fire. The Puma breaks-off unharmed, but a Panzergrenadier Platoon is Dispersed. German opportunity fire suppresses a Soviet Rifle Platoon.

The Germans lose 2 Morale (1D3).

The Soviets store a Staff Order.

End of Soviet Turn.

 

Posted in Wargame Rules | Leave a comment

Turn 4 – 2nd German Command Pulse

The Germans call for their Reserves. They fail their Comms Check. The Jagdpanzer IV Platoons arrive but halt on the table edge.

With their attack stalling, the Germans remove two Suppressions hoping to push forward next turn.

End of German Turn.

Posted in Wargame Rules | Leave a comment

Turn 4 – 1st Soviet Command Pulse

Logistics Phase: The Soviets pay one Staff Order to adjust their Fire Mission 6″ towards the Panzergrenadiers. The Fire Mission deviates another 2″ to hit three Panzergrenadier Platoons.

One Panzergrenadier Platoon is Dispersed. The other two are suppressed. The Germans lose 1 Morale (1D3).

The Soviets successfully call their remaining Reserves. The T34/85 Platoons advance with a triple move.

End of Soviet Command Pulse.

 

 

Posted in Wargame Rules | Leave a comment

Turn 4 – 1st German Command Pulse

Logistics Phase: The German Fire Mission arrives but overshoots its target.

The Heavy Company advances while the Pak 40 fires at a SU-122. The Pak 40 misses but the other platoons inflict two Disruption Points on the Soviet Rifle Platoon in the village.

A Panzergrenadier Company advances. The doorknocker gun on the SdKfz 251/10 bounces off a SU-122, but the combined fire of the other units hits the Soviet Rifle Platoon and Disperses it. The Soviets lose 2 Morale (1D3).

End of Command Pulse.

Posted in Wargame Rules | Leave a comment

Turn 4 – Command Dice

Both sides roll 1s covered by 6s. The 1s are discarded until next turn.

The Germans have the first Command Pulse (most 6s).

Posted in Wargame Rules | Leave a comment