Clash of Steel – Turn 2 – 1st Soviet Command Pulse

The Soviets call for a Battlefield Fire Mission. It arrives but deviates 12″ towards a T34/85 Battalion! A T-34/85 Platoon is Dispersed! The Soviets lose 2 Morale. The Soviet Recon breaks-off to the rear.

The Battlefield Fire Mission also hits a Panther Platoon suppressing it.

The Soviets follow through with two air attacks. One is suppressed and driven off by the German Wirblewind Platoon. The other aircraft attacks to no effect.

The Soviets remove a suppression from a T-34/85 Platoon.

End of Command Pulse.

 

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Clash of Steel – Turn 2 – Start of Turn

German and Soviet reserves are available!

The Germans roll a Command Failure giving the Soviets two Wild Dice.

The Soviet airforce brushes aside the Luftwaffe. Two Soviet aircraft are available.

The Germans get two General Support Batteries. The Soviets get five!

The Soviets have the 1st Command Pulse.

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Clash of Steel – Turn 1 – End of Turn

A Panther Platoon gets two Disruptions on a T-34/85 Platoon.

End of Turn 1.

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Clash of Steel – Turn One – 4th Soviet Command Pulse

The Soviets use a Wild Dice to remove a suppression.

End of Command Pulse.

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Clash of Steel – Turn One – 4th German Command Pulse

The Germans use two Staff Orders to call two fire missions. Both arrive and hit their targets. The T-34/43 battalion is unharmed. The T-34/85 battalion is hit hard: three platoons suppressed, plus one unit taking two Disruptions.

The Germans store their two Wild Dice as Staff Orders.

End of Command Pulse.

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