Clash of Steel – Turn 1 – End of Turn

A Panther Platoon gets two Disruptions on a T-34/85 Platoon.

End of Turn 1.

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Clash of Steel – Turn One – 4th Soviet Command Pulse

The Soviets use a Wild Dice to remove a suppression.

End of Command Pulse.

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Clash of Steel – Turn One – 4th German Command Pulse

The Germans use two Staff Orders to call two fire missions. Both arrive and hit their targets. The T-34/43 battalion is unharmed. The T-34/85 battalion is hit hard: three platoons suppressed, plus one unit taking two Disruptions.

The Germans store their two Wild Dice as Staff Orders.

End of Command Pulse.

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Clash of Steel – Turn One – 3rd Soviet Command Pulse

A T-34/43 Battalion advances into German opportunity fire. One T34/43 Platoon is hit and forced back.

A T34/85 Battalion moves up to support the Soviet Recon. German opportunity fire roars overhead with no effect.

End of Command Pulse.

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Clash of Steel – Turn One – 3rd German Command Pulse

A Panther Company advances onto the hill. Soviet opportunity fire has no effect.

A second Panther Company advances towards the town.

End of Command Pulse.

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