Commonwealth Close Support – Churchill Mk VIII CS

chuchill-mk-viii-csBuilt using the chassis of the Churchill Mk VII, this close support tank is slow moving and heavily armoured giving it good protection against German tanks and anti-tank guns.

 

 

Available: 1944

Type: Heavy AFV

Move: Slow

Reliability: Average

Reaction: 9D

Weapon: 97L42 howitzer

  • Direct Fire
    • Range: 8/16/32
    • FP: 7D AT: 4D
  • Indirect Fire
    • Range: 8-64
    • FP: 4D AT: 2D

Notes: Close support.

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Soviet Close Support – ISU-152

isu-152-v3The ISU–152 is an updated SU–152. Built on the chassis of the IS II tank it has increased armour protection and an additional Reaction Dice.

 

 

Available: January 1944

Type: Heavy AFV

Move: Average

Reliability: Average

Reaction: 7D

Weapon: 152L29 Howitzer

  • Direct Fire
    • Range: 12/24/48
    • FP: 9D AT: 6D
  • Indirect Fire
    • Range: 12-96
    • FP: 5D AT: 3D

Notes: Close support. 180-degree fire arc. Slow loading.

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Soviet Close Support – SU-152

isu-152-with-bl8The SU-152 was built on the KV-1S chassis and uses the 152mm Model 1937 howitzer. This high-velocity gun provides close support to the Soviet units and packs a heavy AT punch. Its high performance comes at a cost as it’s huge shell makes it a slow firing unit.

 

Available: January 1943

Type: Heavy AFV

Move: Average

Reliability: Average

Reaction: 6D

Weapon: 152L29 Howitzer

  • Direct Fire
    • Range: 12/24/48
    • FP: 9D AT: 6D
  • Indirect Fire
    • Range: 12-96
    • FP: 5D AT: 3D

Notes: Close support. 180-degree fire arc. Slow loading.

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Close Support #3 – Smoke Screens

smoke-screenWhen activated a close support unit may fire a smoke screen using direct or indirect fire. The smoke screen has a 3” radius and does not deviate. It lasts until the player’s next Logistics Phase. When firing smoke, the unit cannot use any other type of fire.

A smoke screen cannot be used as opportunity fire.

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Close Support #2 – Fire Against Blinds

stuh42_3A close support unit may use indirect fire against a Blind in an attempt to interdict it.

Interdiction Fire

This is similar to off-table interdiction fire.

  • Nominate the Blind and place an Impact Marker.
  • If firing without a direct LOS make a deviation roll.
  • if the Impact Marker remains on the Blind, the Blind is hit
    • otherwise, the fire misses.
  • If firing with a direct LOS, the Blind is hit automatically.

FP Dice: Use the close support unit’s FP Dice (halved and rounded up).

TN: The unit has a 5+ TN

Blind Reaction Dice: The Blind has 4D Reaction with a 5+ TN as normal.

  • The Blind takes a suppression for each enemy success.

Close Support Interdiction Fire and Hidden Units

The firing player nominates a Blind-sized area of terrain, then follows the procedures above for firing against a Blind. If there are any hidden units within the Blind-sized area, the owning player places a Blind over them and the interdiction fire is resolved against the Blind.

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