Panzergrenadier (Gepanzerte) Regimental Support Units

Support units from the Panzergrenadier Regiment.

0-1 Regimental Headquarters Company0-1 Recon Motorcycle
0-1 Infantry Gun Company0-1 Grille Ausf H or Grille Ausf K
0-1 Anti-Aircraft Company0-2 SdKfz 10/4
0-1 Engineer Company0-1 Engineer Flamethower Platoon + truck
0-1 Engineer Flamethrower Platoon + SdKfz 251/1
0-1 Engineer Machine Gun Platoon + truck
0-1 SdKfz 251/16
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Multiplayer Game After Action Report

Mike has posted an After Action Report of a great multi-player game of Combat HQ he hosted over the weekend using the work-in-progress Combat Commander Rules.

Set in Italy in 1944, the game features a US attack against German and Italian defenders.

 

You can read all about it at:

Mikes Wargaming Adventures

Thanks, Mike for a great write up!

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Panzergrenadier (Gepanzerte) Kampfgruppe

Armoured panzergrenadiers are transported in half-tracks.

Command Dice Divider: 2.75Initial Barrage Modifier: -1
Staff Dice Divider: 4Artillery Supply: Poor
Rally Dice: 4Artillery Response Dice: 4
Highest Training Level: Veterans (8)Mandatory Units: None

Panzergrenadier (Gepanzerte) Battalion

2-3 Panzergrenadier Companies2-3 Panzergrenadier (panzerfaust) Platoons + SdKfz 251/1 *
0-1 Panzergrenadier (panzerfaust) Platoon + SdKfz 251/10
* May add panzerschrecks to 2-3 platoons
1x Heavy Company0-1 SdKfz 251/2 or 12cm Mortar + SdKFz 251/4
0-1 SdKfz 251/9 “Stummel”
0-1 SdKfz 251/17 or SdKfz 251/21
0-1 Pak 40 + tow or Panzergrenadier (panzerschreck) Platoon + SdKfz 251/1
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Armoured Infantry Rosters

The next posts cover army rosters for use with the Combat HQ Army Builder from Kampfgruppe Commander.

These rosters allow you to field Armoured and Motorized Infantry battle groups for German, US, Commonwealth and Soviet forces.

The rosters use units from Armoured Infantry (to be posted later) and from the Combat HQ rules.

 

 

  • German Panzergrenadiers (Gepanzerte)
  • German Panzergrenadiers (Motorized)
  • US Armoured Infantry
  • US Infantry with Trucks
  • Commonwealth Motor Infantry
  • Commonwealth Lorried Infantry
  • Soviet Motorized Infantry

The rosters will be followed by unit statistics and points costs for each battle group.

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Combat Commander – Transferring Staff Orders

This rule is useful when playing multi-player games without a Commanding Officer.

For example, two German Battle Groups versus two Soviet Battle Groups each run as independent commands.

 

A Battle Group can transfer Staff Orders to an allied Battle Group on a Command Roll.

Each Command Roll attempt costs either a Command Dice or a Staff Order.

Roll 4D vs 3D (TN 4+).

For each success, one Staff Order may be passed.

Example

One German Battle Group has run out of Staff Orders, but Odo, its commander, wants to order an artillery barrage against advancing Soviet infantry. He asks Max, the other German player, to transfer Staff Orders to him.

Max has five Staff Orders and agrees to make a transfer attempt.

Max uses a Command Dice to issue the transfer order (he doesn’t want to use one of his Staff Orders).

He rolls 4D versus the 3D rolled by Ivan, one of the Soviet players.

  • Max rolls 3 successes
  • Ivan rolls 1 success
  • A difference of 2 successes

Max transfers two Staff Orders to Odo.

He could have decided to only transfer one; he’s not obliged to transfer the difference.

Games with a Commanding Officer

For games with a Commanding Officer this rule is not needed as the CO has access to all Staff Orders and can freely allocate them. This is one of the benefits of higher command.

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