Air Power – Part Eight: Damage to Aircraft

Aircraft assigned to ground attack may be hit by anti-aircraft fire.

Suppression Hits on Air Flights

A suppressed aircraft immediately aborts its attack and is removed from the table.

Note: Anti-aircraft weapons cause Firepower Suppressions. An aircraft must roll more 6s than the anti-aircraft unit or become suppressed.

Air flight Dispersion

  • If an aircraft’s Disruption equals or exceeds its Cohesion, it is immediately Dispersed.
  • A battle group loses one Air Power Dice each time a friendly aircraft is Dispersed.
  • Disruption Points are not tracked from turn to turn. Remove any Disruption Points when an aircraft leaves the table.

Attacking a German rifle platoon a US aircraft comes under heavy anti-aircraft fire. The unlucky aircraft is dispersed, and the US lose one Air Superiority Dice.

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Air Power – Part Seven: Anti-Aircraft Fire

Anti-aircraft fire is available to anti-aircraft units and anti-aircraft machine gun units. Fire at aircraft is always opportunity fire.

Anti-Aircraft Fire Units

  • Measure the range from the firing unit to the attacking aircraft’s target ignoring all cover modifiers, but adjusting the TN for range.
  • Roll the unit’s Firepower Dice against the plane’s Reaction Dice (TN 4+) and apply any Suppression and Disruption results.

Anti-Aircraft Machine Gun Fire

Vehicles armed with anti-aircraft machine guns may use opportunity fire against an aircraft within short range. Measure the range from the firing unit to the aircraft’s target.

  • Anti-aircraft machine guns attack with 2D Firepower and cause Firepower suppressions.
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1940 France – 6mm Battle Shots

Tom Penn sent some shots of his latest battle: Commonwealth vs Germans.

German Positions revealed post initial Bombardment

British tanks under artillery fire

Carrier Platoon forced to retire only to be hit by German artillery.

British Air Support: Fairey Battle attacks the German guns and suppresses them.

End of battle: all British units suppressed!

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Air Power – Part Six: Aircraft Statistics

Ground attack aircraft statistics are provided here. Use the aircraft from the appropriate year.

Ground Attack Aircraft 1939-42

  • Fire Dice: 3D
  • Reaction: 2D
  • Cohesion: 2

Ground Attack Aircraft 1943

  • Fire Dice: 4D
  • Reaction: 3D
  • Cohesion: 3

Ground Attack Aircraft 1944-45

  • Fire Dice: 5D
  • Reaction: 3D
  • Cohesion: 3

Fire Dice: Used for attacking Firepower and Anti-tank targets.

Reaction: Rolled when an aircraft is hit by anti-aircraft fire.

Cohesion: The number of hits needed to Disperse the aircraft.

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Air Power – Part Five: Special Air Missions

A Special Air Mission lets a player choose any Friendly Command Pulse to use the air mission including assigning a recon aircraft to arrive at the start of the Friendly Logistics Phase.

A Special Air Mission Dice can also be used as a Wild Dice to increase another aircraft’s Attack or Reaction Dice by +1D.

Air Mission Example

Gary has three air missions available this turn:

  • If he uses his Dice Chain of 3s, he can activate the 3 Air Mission Dice along with his ground forces.
  • His Dice Chain of 4 only contains his Air Mission Dice. If he uses this Dice Chain, he carries out his air mission and his Command Pulse ends.
  • His 6 Special Air Mission Dice can be used during any Friendly Command Pulse. He could use it to assign a recon aircraft to arrive at the start of his Logistics Phase, or he could add it to the Dice Chain of 3s, add it to the Dice Chain of 4, or use it with another Command Dice Chain. Alternatively, Gary could use it to increase another aircraft’s Attack or Reaction Dice.
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