Multiple Battle Groups #1

CS CHQ cover

The Combat HQ rulebook focuses on games with a single battle group per side. You can also play Combat HQ with multiple battle groups on each side. This is an ideal way to field larger forces and is recommended for multi-player games.
Over the next few weeks, I’m posting the rules for how to play with larger forces by combining the battle groups from the Combat HQ rulebook or the Armour Battles Expansion.



Selecting Battle Groups

To keep balanced forces on each side, players should select similar battle groups with the same number of support groups. Unless you really want to pitch two armour battle groups against two infantry battle groups, use the following force set ups.

Allied versus German

  • Two infantry battle groups vs two infantry battle groups
  • Two armour battle groups vs two armour battle groups
  • One infantry and one armour battle group vs one infantry and one armour battle group

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

This entry was posted in Wargame Rules. Bookmark the permalink.

Leave a Reply