Commonwealth Infantry Battle Group

  • Core Unit Points: 1065
  • Units: 16
  • Command Dice: 6
  • Staff Orders: 4
  • Rally Dice: 4
  • Morale: 14
  • Artillery Response Dice: 5
  • Artillery Supply: Average
  • Initial Barrage Round Modifier: +1

Core Units

Infantry

  • 1x 3” Mortar Platoon
  • 3x Medium Machine Gun Platoons
  • 1x Recon Universal Carrier
  • 9x Rifle Platoons with PIAT

Off-Table Artillery

  • 3x 25-pounder Batteries

Support Unit Dividers

Use the following dividers when recalculating battle group statistics after adding support units.

Command Dice Divider: 3

Staff Order Divider: 4

Support Groups

One to three support groups can be added to the core group.

Infantry Support (144)

  • 3x Rifle Platoons with PIAT

Armour Support (372)

  • 3x Churchill Mk VII

Anti-Tank Gun Support (240)

  • 3x 6-pdr ATG & Universal Carriers

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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