FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
Subscribe to Blog via Email
Category Archives: Wargame Rules
Clash of Steel – Turn 2 – 5th Soviet Command Pulse
The T-34/43 Battalion surges forwards and Disperses a Panther Platoon. The Germans lose 3 Morale. The T-34/43 Platoon double moves to catch up with the battalion. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Clash of Steel – Turn 2 – 4th German Command Pulse
The Germans Disengage off the hill. They Regroup a Panther Platoon. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Clash of Steel – Turn 2 – 4th Soviet Command Pulse
The T34/85 Battalion advances to escape the Artillery Mission. Opportunity fire drives one platoon back into the artillery mission. The other T-34/85 Battalion advances. One T-34/85 Platoon is Dispersed (1 Morale) by opportunity fire. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Clash of Steel – Turn 2 – 3rd German Command Pulse
The Germans call their artillery. One battery responds. Soviet counter-battery fire is ineffective, but the battery fails to cause any damage to the T-34/43 Platoons.. The other fire mission is delayed until next turn. The Germans store a Staff Order. … Continue reading
Posted in Wargame Rules
Leave a comment
Clash of Steel – Turn 2 – 3rd Soviet Command Pulse – SU-100 Reserves
The ISU-100 Reserves arrive! The SU-100 Reserves make a Triple Move onto the hill and spot a Panther Company. End of Command Pulse.
Posted in Wargame Rules
Leave a comment