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Category Archives: Wargame Rules
Clash of Steel – Turn 3 – 1st German Command Pulse Continued
The Germans regroup a Panther Platoon. The Tiger II Reserves arrive successfully. They advance into Soviet opportunity fire. One Tiger II is suppressed. Another takes two Disruptions! End of Command Pulse.
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Clash of Steel – Turn 3 – 1st German Command Pulse
Nebelwerfers hit to no effect! The Germans adjust the Fire Mission onto the T-34/68 Platoons and suppress one of them. The Germans successfully call their 2nd Battery. It hits and forces back a T-34/43 Platoon. It also suppresses two other … Continue reading
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Clash of Steel – Turn 3 – 1st Soviet Command Pulse
Katyusha rockets rain down onto the Germans. Three Panthers are suppressed with one also taking two Disruptions. The Soviets regroup a T-34/43 and move it out of the German Artillery Mission. End of Command Pulse.
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Clash of Steel – Turn 3 – Start of Turn
Good rolls by both sides – no Command Failures! The Soviets have two aircraft this turn and have the First Command Pulse (most 6s).
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Clash of Steel – Turn 2 – End of Turn
The ground shakes as heavy armour-piercing rounds hit their targets. The Germans lose a Panther (-3 Morale). The Soviets lose an IS 2 (-3 Morale). End of Turn.
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