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Category Archives: Wargame Rules
Clash of Steel – Turn 4 – 1st Soviet Command Pulse Continued
The Soviets keep up the pressure by regrouping a T34/43 platoon. The T-34/43 Battalion advances and is hit by opportunity fire from the Jagdtigers. Two platoons are dispersed (-4 Morale). The Soviet fire has no effect. The Soviets regroup two … Continue reading
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Clash of Steel – Turn 4 – 1st Soviet Command Pulse
Soviet General Support Batteries (Katyusha Rockets) hit and suppress the Germans. A Panther platoon (-3 Morale) is dispersed. The Soviets prepare to launch a major attack by regrouping a T-34/85 platoon. The Soviets follow through by successfully rallying their battalion … Continue reading
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Clash of Steel – Turn 4 – Start of Turn
The Germans roll a Command Failure! Soviets get one air mission. Both sides have five General Support Batteries.
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Clash of Steel – Turn 3 – End of Turn
The German gamble pays off as the Jagdtigers disperse a SU-100 (-1 Morale) and force another back. T34/85 fire disperses a Panther in the centre of the table (-1 Morale). The Tiger II Platoons fire and disperse a T34/85 (-1 … Continue reading
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Clash of Steel – Turn 3 – 4th German Command Pulse
The Germans go for broke and remove three suppressions from the Jagdtigers. End of Command Pulse.
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