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Category Archives: Wargame Rules
Clash of Steel – Turn 4 – 3rd German Command Pulse
Another Panther platoon is regrouped. End of Command Pulse.
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Clash of Steel – Turn 4 – 3rd Soviet Command Pulse
With their attack stalled, the Soviets store a Staff Order. End of Command Pulse.
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Clash of Steel – Turn 4 – 2nd German Command Pulse
The Germans continue to regroup their remaining units. A Panther platoon has its suppression removed. End of Command Pulse.
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Clash of Steel – Turn 4 – 2nd Soviet Command Pulse
The Soviet air mission fails to hit the Panther platoon. End of Command Pulse.
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Clash of Steel – Turn 4 – 1st German Command Pulse
German General Support Batteries land but fail to hit the Soviets. Facing an imminent Command Failure, the Germans regroup a Tiger II Platoon. End of Command Pulse.
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