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Category Archives: Wargame Rules
Flank Attack – Turn Four – 1st Soviet Command Pulse
The Soviet recon attempts to spot a German Blind, but fails. End of Command Pulse.
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Flank Attack – Turn Four – 1st German Command Pulse
The Germans advance a Blind but are spotted and have to deploy their Panzergrenadiers. End of Command Pulse.
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Flank Attack – Turn Four – Start of Turn
Both sides roll a Command Failure. The Germans have the first Command Pulse.
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Flank Attack – Turn Three – End of Turn
Soviet fire forces the Pak 40 anti-tank gun platoon off the hill.
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Flank Attack – Turn Three – 3rd German Command Pulse
The Germans store four Staff Orders! End of Command Pulse.
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