FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
Subscribe to Blog via Email
Category Archives: Wargame Rules
Flank Attack – Turn Four – 5th German Command Pulse
The Germans regroup two platoons. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Flank Attack – Turn Four – 4th Soviet Command Pulse
The Soviets call a fire mission that suppresses the German recon. The T-34/85 battalion manoeuvres in the village. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Flank Attack – Turn Four – 4th German Command Pulse
The Germans call a fire mission, but it’s delayed until next turn. The 12cm mortar and anti-aircraft battery move up the table with a triple move. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Flank Attack – Turn Four – 3rd Soviet Command Pulse
The Soviets reveal the Blind on the hill. The Soviets advance. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Flank Attack – Turn Four – 3rd German Command Pulse
The Panther reserves arrive successfully. The Panthers advance to the village. Opportunity fire from the Su-85M platoons forces a Panther back. The next German reserves stall at the table edge. End of Command Pulse.
Posted in Wargame Rules
Leave a comment