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Category Archives: Wargame Rules
Close Support #1
These new rules update the ones in the Armour Battles Expansion. Howitzers were fitted into vehicles to provide close support in the form of smoke screens and High Explosive fire. Close support units can use direct and indirect fire. Direct … Continue reading
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Soviet Close Support – KV-2
The KV-2 Heavy Artillery Tank is built on the KV-1 chassis and has a heavy turret fitted with a 152L23 Howitzer. It provides effective close support to Soviet Units. The KV-2 is slow, but relatively well-armoured for an early war … Continue reading
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German Close Support – StuH 42
The 75L43 anti-tank gun used to equip the later StuG Ausf F and G assault guns was an effective anti-tank weapon but meant that the StuG could no longer fulfill its original close support role. To fill the gap, the … Continue reading
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Multiple Battle Groups #22
Turn Two Reserves Max enters all four of his reserve units on Turn Two. Next turn he will have the maximum number of Command Dice available for each of his battle groups. Boris enters his Anti-Tank Rifle Company reserve group. … Continue reading
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Colonel Mustard Builds a Zvezda Pak 36 Anti Tank Gun
Colonel Mustard has been busy building and painting a Zvezda Pak 36 Anti-Tank Gun. If you’re looking for inspiration, head over to his website and take a look. Pak 36 Anti’Tank Gun He’s also recently built a Revell PzKpfw … Continue reading
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