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Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
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Author Archives: Jim Bambra
How to Play Combat HQ – German Mission Briefing
Divisional Command has identified two objectives: one located on the central hill and the other in the field to the east. US infantry are in front of your position. You are to seize the two objectives and then drive the … Continue reading
Posted in Learn to Play
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How to Play Combat HQ – US Mission Briefing
Divisional Command has identified two objectives: one located on the central hill and the other in the field to the east. German infantry are in front of your position. You are to seize the two objectives and then drive the … Continue reading
Posted in Learn to Play
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How to Play Combat HQ
This is a run-through of how to play Combat HQ using Mission 1 from the rulebook. Written as an After-Action Report between the US and Germany, it includes commentary on the rules and why certain decisions were made. … Continue reading
Posted in Learn to Play, Wargame Rules
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Reaction Dice in Combat HQ
There are two types of Reaction Dice (RD) in Combat HQ: Firepower (FP) Anti-Tank (AT) Infantry are FP targets; Armour are AT targets. While on similar scales, they do vary. Infantry RD are morale-based. Armour RD are morale + armour. … Continue reading
Posted in Wargame Rules
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