Author Archives: Jim Bambra

German 2nd Command Order

Usually after having used an Order Chain, Max’s Command Pulse would end, and it would be Gary’s turn to act. However, Max extends his Command Pulse by using his Wild Dice to issue another order. The infantry only need to … Continue reading

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First German Command Pulse

1st Command Order Max wants to seize the Objective. His Command Group has to cross a hedge, which will cost them their Fixed Move of 3″. He decides to do so with a double move to ensure that he can … Continue reading

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Grid-based Combat HQ Battle Report

Charles King has converted Combat HQ to a grid-based system. You can read his battle report on the IO Groups site. IO Groups – Combat HQ      

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How to Play Combat HQ – Roll Command Dice

Start of the First Turn – Roll Command Dice Max, the German player, rolls 5 Command Dice Gary, the US player, rolls 4 Command Dice German Roll (5 CD – Black Dice) 6 = Wild Dice 5 = Single Order … Continue reading

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How to Play Combat HQ – Deployment

The Germans deploy one Command Group, then the US deploy a Command Group. Deployments then alternate until all Command Groups have been deployed. The Germans deploy to capture the objective located in the field. They also deploy into the left-hand … Continue reading

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