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Author Archives: Jim Bambra
Milan vs Venice – Start of Turn 1
Command Dice are rolled. Both sides roll a Command Failure! Hold Tests are made for Impulsive cavalry. As Milan (Green Dice) rolled the most 1s, it checks first. One Milanese Elmeti unit makes a Double Move forward. The Elmeti enter … Continue reading
Posted in Wargame Rules
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15th Century Italy
If you’ve read the Combat HQ Designer’s Notes, you’ll have seen mention of a 15th Century game set in Italy that provided the foundation for the rules. This week I updated the medieval rules and got my 15mm figures onto … Continue reading
Posted in Wargame Rules
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Machine Gun Anti-Aircraft Fire (Rules Update)
A rules update on Machine Gun Anti-Aircraft units to better model their battlefield role. Anti-Aircraft units armed only with machine guns and vehicles armed with machine guns use opportunity fire against aircraft with an additional +1 TN. Short Range: 4+ … Continue reading
Posted in Wargame Rules
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