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Author Archives: Jim Bambra
Multiple Battle Groups #19
Initial Barrage Boris has +1 Initial Barrage Modifier and uses it to target five of Max’s Blinds. After resolving the Initial Barrage the game begins with both players rolling Command Dice for each battle group. First Turn … Continue reading
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Multiple Battle Groups #18
Starting Statistics Max’s Starting Statistics Initial Staff Orders: 8 German Infantry Battle Group Command Dice Pool: 4 Reserve Command Dice: 2 Artillery Available: 2 Batteries German Armour Battle Group Command Dice Pool: 4 Reserve Command Dice: 2 Artillery Available: 2 … Continue reading
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Multiple Battle Groups #17
Boris’ Soviets Deployed Soviet Infantry Battle Group Boris deploys three Rifle Platoons. He would like to keep three of his Command Groups in Reserve, but with only five Command Dice, this would reduce him to a Dice Pool of only … Continue reading
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Multiple Battle Groups #16
The First Game Max and Boris agree to play a Meeting Engagement for their first battle. They both have to deploy at least 25% of their forces. They both decide to deploy units from each of their battle groups onto … Continue reading
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Multiple Battle Groups #15
Soviet Armour Battle Group Units: 14 Command Dice: 4 Staff Orders: (4 passed up to the Commanding Officer) Morale: 11 Core Units Recon T–70 Armour Battalion T34/43 T34/43 T34/43 Armour Battalion T34/43 T34/43 T34/43 Armour Battalion T34/85 T34/85 T34/85 T34/85 … Continue reading
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