Armour Battles – US Statistics

Recon

M8 Armoured Car

m8The M8 Greyhound armoured car is fast, but only equipped with a 37mm gun. Use it locate hidden units and to spot Blinds, then use its Break-off ability when fired at.

 

 

Type: AFV

Training: Regular

Move: Fast

Reliability: Good

Reaction: 4D/3D/(O)

Weapon: 37L53 Gun

  • Range: 6/12/24
  • FP: 5D AT: 5D

Notes: Recon. Low profile. Open-topped.

AFVs

M4 75mm

m4 75mm.1Mass produced and mechanically reliable, the M4 is under-gunned compared to German armour. Often the best tactic is to close with the Germans to offset their superior anti-tank fire.

 

 

Type: AFV

Training: Regular

Move: Average

Reliability: Good

Reaction: 5D

Weapon: 75L38 Gun

  • Range: 7/14/28
  • FP: 6D AT: 7D

M4 76mm

m4 76mmThe 76mm gun gives this Sherman an effective anti-tank weapon that makes it a match for the Panzer IV.

 

 

 

Type: AFV

Training: Regular

Move: Average

Reliability: Good

Reaction: 5D

Weapon: 76L52 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

M5 Light Tank

m5The M5 is fast, but its 37mm gun is severely under-powered against the German armour. Use the M5s to locate hidden enemy units and use their Break-off ability when fired at.

 

 

 

Type: AFV

Training: Regular

Move: Fast

Reliability: Good

Reaction: 5D

Weapon: 37L53 Gun

  • Range: 6/12/24
  • FP: 5D AT: 5D

Notes: Recon. Break-off.

M10 Tank Destroyer

m10The late production M10 tank destroyer has the ability to Shoot and Scoot. This allows it to move backwards after firing. Its upgraded 76L52 gun is a match for the Panzer IV, but it lacks armour penetration against the Panther and Tiger I. Because it has an open-top, the M10 is vulnerable to enemy artillery.

 

Type: AFV

Training: Regular

Move: Average

Reliability: Good

Reaction: 5D (O)
Weapon: 76L52 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Notes: Shoot and Scoot. Break-off. Open-topped.

Off-Table Artillery

M7 Howitzer Motor Carriage

The M7 HMC provides off-table artillery with its 105mm howitzer. Although a vehicle the M7 HMC doesn’t appear on the table and so has only its off-table statistics listed.

Type: Medium Off-table Artillery

Training: Regular

Move:

Reaction:

Weapon: 105mm howitzer

  • Range: Off-Table
  • FP: 4D AT: 4D

Notes: Artillery Suppression.

Next Post: Armour Battles – British Forces 1944

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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