Armour Battles – Support Units

Armour Battles New Cover (1)Up to three support groups may be added to a battle group. In terms of game balance, it’s best if the same type of support group is added to each player’s battle groups, but you may decide to alter this providing both players agree.

Calculating the New Battle Group Statistics

After adding support units, you’ll need to recalculate the number of Command Dice, Staff Orders, and Army Morale Points.

Command Dice: Command Dice are determined by dividing the total number of units in the battle group by the Command Dice Divider rounding up.

For example, Italian forces have a Command Dice Divider of 3.5. The core armour group contains 16 units. 16 divided by 3.5 = 4.57 (rounded up to 5). Three M11/39s are added as tank support which increases the number of total units to 19. 19 divided by 3 = 5.42 (rounded down to 5).

Staff Orders Divider: The initial number of Staff Orders is determined by dividing the total number of units by the Staff Order Divider and rounding up. For example, the Italian armour group has a Staff Order Divider of 4. With 16 units this equals 4 Staff Orders. After the battle group is increased to 19, this increases to 5 (4.75 rounded up).

Rally Dice: Unchanged.

Artillery Response Dice: Unchanged.

Army Morale Points: Divide the number of units by 2 (round up) and add the number of Command Dice. A force with 16 units and five Command Dice has an Army Morale of 13 (8+5).

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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