FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
- Renault FT17c Platoon
Subscribe to Blog via Email
Author Archives: Jim Bambra
First German Command Pulse
1st Command Order Max wants to seize the Objective. His Command Group has to cross a hedge, which will cost them their Fixed Move of 3″. He decides to do so with a double move to ensure that he can … Continue reading
Posted in Wargame Rules
Leave a comment
Grid-based Combat HQ Battle Report
Charles King has converted Combat HQ to a grid-based system. You can read his battle report on the IO Groups site. IO Groups – Combat HQ
Posted in Wargame Rules
Leave a comment
How to Play Combat HQ – Roll Command Dice
Start of the First Turn – Roll Command Dice Max, the German player, rolls 5 Command Dice Gary, the US player, rolls 4 Command Dice German Roll (5 CD – Black Dice) 6 = Wild Dice 5 = Single Order … Continue reading
Posted in Learn to Play, Wargame Rules
Leave a comment
How to Play Combat HQ – Deployment
The Germans deploy one Command Group, then the US deploy a Command Group. Deployments then alternate until all Command Groups have been deployed. The Germans deploy to capture the objective located in the field. They also deploy into the left-hand … Continue reading
Posted in Learn to Play
Leave a comment