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Author Archives: Jim Bambra
Turn 2 Continued
1st German Command Pulse 2nd US Command Pulse 2nd German Command Pulse 3rd German Command Pulse German Fire Further German fire has no effect. End of Turn Fire End of Turn Each side controls an objective and so gain one … Continue reading
Posted in Learn to Play, Wargame Rules
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Turn 2: 3rd US Command Order
US use their 3rd Order to Advance German Opportunity Fire US Fire End of 1st US Command Pulse
Posted in Learn to Play, Wargame Rules
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Turn Two
Both players roll their Command Dice. 1st US Command Pulse Triple Order Chain Gary wants to take the objective on the hill and chooses to use his Triple Order Chain. 1st US Command Order 2nd US Command Order German Opportunity Fire … Continue reading
Posted in Learn to Play, Rules
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End of Turn One
End of Turn Fire Gary fires at the Germans to no effect. The German platoons have either already fired, are suppressed or are out of range. End of Turn One The Germans have taken one objective and receive a Morale … Continue reading
Posted in Wargame Rules
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3rd German Command Pulse
Max has activated all of his units so he cannot use the 4 Dice. He discards it, but before ending his Command Pulse, he uses one of his Staff Orders to remove a Suppression. The German Command Pulse and Turn … Continue reading
Posted in Wargame Rules
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