The enemy has pulled back and you are ordered to pursue them.
Time: 1300 hours, 20th September
Location: Near Lezey, Lorraine
US Battle Group Statistics
Units: 14
Command Dice: 5
Staff Orders: 4
Rally Dice: 4
Artillery Response Dice: 4
Army Morale: 12
US Battle Group Units
You have been reinforced with a company of M5 light tanks and two batteries of M7 Howitzer Motor Carriages. Your M7 HMCs provide off-table artillery support. Use Staff Orders to call and adjust artillery missions.
Armour Company
- M4 75mm
- M4 75mm
- M4 76mm
Armour Company
- M4 75mm
- M4 75mm
- M4 76mm
Armour Company
- M4 75mm
- M4 75mm
- M4 76mm
Armour Company
- M5 Light Tank
- M5 Light Tank
- M5 Light Tank
Off-Table Artillery
- M7 Howitzer Motor Carriage (105mm Howitzer)
- M7 Howitzer Motor Carriage (105mm Howitzer)
US Set-Up
Initial Forces: The M5 light tanks are deployed after the Germans have placed their hidden units. The M5s deploy any where along the friendly table edge in the US Deployment Zone. All other units enter as reserves.
Reserves: The remaining armour companies may be committed as reserves from the second turn. Each company is a separate Command Group. They may enter anywhere along the friendly table edge within the US deployment zone.
No reserves may be committed during a turn in which you roll a Command Failure.
First Command Pulse: The US player automatically has the first Command Pulse even if he rolls a Command Failure.
Victory or Defeat: You win if you the reduce the Germans to zero Army Morale Points. You lose if the Germans reduce you to zero Army Morale Points.
Next Post
US statistics for Battle 2.