Time-On-Target

Available to: Commonwealth and USA Only

Time-on-target was first developed by the British in North Africa in August 1941. Using BBC time signals artillery officers were able to synchronize their watches without relying on military radio networks or telephone lines.

With time-on-target the flight time from each battery to the target is calculated. Each battery then times its fire to land on the target at the designated time.

 

A time-on-target mission orders two or more batteries to fire using the same Fire Template.

Cost to Call

One Staff Order per participating battery.

Sheaf Type: Regular, Converged

One Comms Check is made for all firing batteries.

If the roll is successful the batteries fire for effect immediately, otherwise they fire in the next Friendly Logistics Phase.

Roll a Deviation Dice – all batteries hit the same location if the mission deviates.

Time-On-Target Fire Dice

One battery fires with its full dice. Additional firing batteries add half their Fire Dice to the first battery.

Gary calls a Time-on-Target mission. He uses three Staff Orders to allocate three 105mm batteries to the mission.

He places the Fire Template over a platoon of Panther tanks and rolls his Comms check. He’s successful. The Time-on-Target mission fires for effect but deviates 6” to the left. Gary moves the Fire Template and is pleased to see although it misses his original target original target it hits another Panther platoon.

If this was a normal fire mission, Gary’s batteries would each fire with 4D. As this is a Time-on-Target mission he uses 4D for his first battery and adds 2D each for the other two for a total of 8D giving him a good chance of suppressing and dispersing the Panther platoon.

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