FREE Armour Battles Rules
Buy Combat HQ
Buy Total War
-
Recent Posts
- Armour Battles – Mission 2 Turn 5
- Mission 2 Turn 4 Playthrough
- Armour Battles – Mission 2 Turn 3
- Armour Battles – Mission 2 Turn 2
- New Armour Battles Video
- Across the Vistula
- Late War Soviet Battle Groups 1944-45
- Revised Quick Reference Sheet
- Soviet Rifle Battle Group 1944-45
- Soviet Guards Infantry Battle Group 1944-45
- Armour Battles – Mission 1 – Turn 3
- Battle Group Builder and Commonwealth Armour Battle Group
Subscribe to Blog via Email
Tag Archives: Combat HQ
Combat HQ – The Gaming Table
When playing in inches a good minimum table size of is 6’ x 4’. This is the size shown in the Mission Briefings. A larger table gives more room for manoeuvre but also increases the game time slightly. An 8’ … Continue reading
Combat HQ – Forces Available
All of your battle group is available each battle. The mission briefings tell you what percentage of your force is available for initial deployment and what percentage enters later as Reserves. Some missions state that you must deploy a fixed … Continue reading
Combat HQ – Deploying for Battle
Deployment takes place at the start of the game. Each mission lists the percentage of units to be deployed on the table, and the percentage of units that enter as Reserves. Deployment Zones There are four deployment zones: Friendly Deployment … Continue reading
Combat HQ – Mission Format
The Combat HQ missions use the following format: Mission Title The name of the mission. Description: A brief description of the mission. Mission Briefings A situation report for each player. Initial Units: The percentage number of units available for … Continue reading
Victory and Defeat
These are the Victory and Defeat rules from Combat HQ. They are fully compatible with Armour Battles. Morale Points Morale Points represent a battle group’s will to fight. You can keep track of Morale Points on paper, with counters, or … Continue reading