Tag Archives: Armour Battles

Combat HQ – Meeting Engagement

Two armies advance towards each other, both intent on defeating the other. Both sides are the Attacker in this mission. Attacker Briefing You must attack and destroy the enemy’s will to fight. Initial Units: You may deploy 100% of your … Continue reading

Posted in Wargame Rules | Tagged , | Leave a comment

Combat HQ – First Turn Command Failure

If a Command Failure occurs in the first turn, the Defender may use his Wild Dice to issue orders. After the Attacker has used a Dice Chain, the Defender may take the next Command Pulse and use his Wild Dice. … Continue reading

Posted in Wargame Rules | Tagged , | Leave a comment

Combat HQ – Starting a Game

The Mission Briefings state which side has the first Command Pulse. Meeting Engagement In a Meeting Engagement both players roll their Command Dice with the player who rolls the most 6s having the first Command Pulse. The Attacker Has the … Continue reading

Posted in Wargame Rules | Tagged , | Leave a comment

Combat HQ – Table Set-Up

As tables and terrain pieces vary in size and shape, it’s really up to you how you set yours up. This section provides guidelines on one way to set up a table. Terrain Pieces As a rule of thumb any … Continue reading

Posted in Wargame Rules | Tagged , | Leave a comment

Combat HQ – The Gaming Table

When playing in inches a good minimum table size of is 6’ x 4’. This is the size shown in the Mission Briefings. A larger table gives more room for manoeuvre but also increases the game time slightly. An 8’ … Continue reading

Posted in Wargame Rules | Tagged , | Leave a comment