After a Close Assault
- The loser is automatically suppressed.
- The loser is forced back its Fixed Move, +1D” for each Disruption Point taken.
- The winner is suppressed if he rolled less 6s than the loser, or if he was already suppressed.
If the Winner is not Suppressed:
- A unit with a Close Assault order may make a Variable Move in any direction.
- If it contacts another enemy unit, it may Close Assault it. This costs an additional Command Dice.
- It may Close Assault the same unit that it has just forced back if it can contact it.
- A unit with a Close Assault order fights at -1 TN (in the first round only)
- A unit cannot fire after a Close Assault, but may later use opportunity fire.
If the Winner is Suppressed:
- The unit holds in place; it may enter an adjacent building or entrenchment.
- A Remove Suppression order removes the suppression, but the winning unit cannot move (except to enter an adjacent building or entrenchment).
Remove Suppression Order
A Remove Suppression order can be used to remove a suppression from a unit during a Close Assault. The unit must be given the order before dice are rolled.