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An asterisk following a unit’s Reaction Dice indicates the unit is a Firepower target. EG 4D*. Units without an * are targeted by AT.
4D* – the unit has four Reaction Dice and is a soft target.
4D – the unit has four Reaction Dice and is an armoured target.
| Type | Move | RD | Training |
| Hvy Wpns | Average* | 4D* | Regular |
| Weapons | Range | FP | AT |
| 12cm Mortars | 4-40 | 5D | 3D |
| High Suppression. | Towed. | ||
| Type | Move | RD | Training |
| Infantry | Slow | 4D* | Regular |
| Weapons | Range | FP | AT |
| Rifles & MGs | 4/8/16 | 5D | - |
| Panzerfausts | -/1/- | - | 8D |
| High Suppression. | Deployed Anti-Tank Teams. |
| Type | Move | RD | Training |
| Infantry | Slow | 4D* | Regular |
| Weapons | Range | FP | AT |
| Rifles & MGs | 4/8/16 | 5D | - |
| Light Mortars | 3-24 | 3D | - |
| Machine Guns: | High Suppression & Sustained Fire. | Mortars: | High Suppression |
You are in command of three grenadier companies and a weapons company.
Training: All units are Regular.
| Units | Command | Staff Orders | Morale | Rally |
|---|---|---|---|---|
| 13 | 5D | 3 | 11 | 4D |
| 1x Weapons Company (-) | 1x 12cm Mortar Platoon + Truck |
| 3x Grenadier Companies | 3x Grenadier Platoons 1x Grenadier Support Platoon |
Divisional Command has identified two objectives: one located on the central hill and the other in the field to the east. Soviet Guards infantry are in front of your position. You are to seize the two objectives and then drive the enemy from the table.

An objective is controlled when you move a unit onto it and there are no enemy units within 4” of it. You continue to hold an objective until the enemy moves onto it and there are no friendly units within 4” of it. Control then passes to the enemy.
At the end of each turn that you control an objective and you do not have Zero Morale, you receive one Morale (two Morale for both). If you have Zero Morale you suffer a Morale Collapse instead and the game ends.
Deployment
You deploy one of your Command Groups units first. Your opponent then deploys one Command Group. Continue to alternate Command Groups all have been deployed. Units are deployed anywhere in your Deployment Zone.
First Command Pulse
The first Command Pulse goes to the player who rolls the most 6s, etc.
Victory or Defeat
You win by causing an enemy Morale Collapse.

MISSION 1 – MEETING ENGAGEMENT
This introductory battle is a straight-up infantry fight between Soviet and German battle groups.
Time: July 1944
Location: Lithuania
The map is for a 6’x4’ table and shows the layout of the terrain for the battle. Don’t worry about re-producing it exactly – near enough is good enough. The important thing is that the woods and hills break up line of sight and that the objectives are placed towards the centre of the table. If you are playing with a larger or smaller table add or remove some terrain.

Woods: The woods are Broken Ground (half speed) and provide light cover (+1D).
Hedges: Hedges cost a Fixed Move to cross and provide light cover (+1D).
Hills: The hills are Broken Ground (half speed).
Objectives (Black Dots): The two objectives are strategic targets that each generate one Morale for the controlling player at the end of each turn.
Deployment Zones: The German Deployment Zone is at the bottom of the map and the Allied one at the top. Units are deployed in their respective Deployment Zones.