Leaving a Panzergrenadier platoon to guard the windmill, the Germans use a double move to disengage out of the Soviet fire mission.

End of Command Pulse.
Leaving a Panzergrenadier platoon to guard the windmill, the Germans use a double move to disengage out of the Soviet fire mission.

End of Command Pulse.
Soviet rifle platoons advance and reveal a dummy German Blind.

End of Command Pulse.
The Germans use two Staff Orders to keep their battery firing continuously. It hits and disperses a Soviet SMG platoon (-1 Morale).

The Germans successfully call their other battery. It hits the T-34/85 platoons but has no effect.

The Germans regroup their 12cm mortar.

End of Command Pulse.
The Soviets use four Wild Dice as Instant Staff Orders to call a Continuous Fire Mission onto the windmill.

The Fire Mission arrives and suppresses the German 12cm mortar.
The other two Soviet artillery batteries hammer into the village. A Panzergrenadier platoon is hit and forced out of the village. One battery runs out of supply and stops firing.

The Soviets successfully call their T-34/85 Reserves and order them towards the village.


End of Command Pulse.
The Germans roll a Command Failure giving the Soviets two Wild Dice this turn. The Soviets have the first Command Pulse.
Soviet Reserves are available.
