German Statistics – Battle 1

Panther

Powerful and rightly feared by the Americans, the Panther is well armed and armoured. While resistant to damage, the Panther is not invulnerable when fighting superior numbers of enemy tanks. Try to avoid letting the US tanks manoeuvrer into your flank and rear zones.

Training: Regular

Move: Average 6+1D

Reaction: 7D/6D

Weapon: 75L70 Gun

  • Range: 9/18/36
  • FP: 8D AT: 9D

Notes: The Panther’s sloped armour gives it 7D Reaction against frontal attacks. When fired at in the flanks/rear or when hit by artillery, its Reaction is reduced to 6D.

Panzer IV H

The workhorse of the German army, the Panzer IV is a good all round tank. Its 75L48 gun has good anti-tank ability that is superior to the M4 75mm, and is a match for the M4 76mm.

Training: Regular

Move: Average 6+1D

Reaction: 5D

Weapon: 75L48 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Sturmgeschütz III

Designed with a low profile, the Stug III benefits from an increased Reaction Dice over the Panzer IV, and is armed with the same gun. However, its lack of a turret restricts it to a 180° fire arc. As the Stug often has to move so that it can fire at units outside of its fire arc it is likely to trigger opportunity fire. Because of this the Stug is best used to support the Panzers rather than fighting in the front line.

Training: Regular

Move: Average 6+1D

Reaction: 6D (includes bonus for low profile)

Weapon: 75L48 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Notes: Restricted to 180° fire arc.

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Playing with 6mm and 10mm figures.

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German Briefing – Battle 1

Time: 0700 hours, 20th September

Location: Near Lezey, Lorraine

The Americans have pushed into Lorraine and are threatening Germany’s borders. You are to advance and engage the enemy in the vicinity of Lezey.

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German Battle Group Statistics

Units: 7

Command Dice: 3

Staff Orders: 2

Rally Dice: 4

Army Morale: 7

German Battle Group Units

You are in command of a composite armour battalion.

Panther Company

  • Panther Aus F
  • Panther Aus F

Panzer IV Company

  • PzKwf IV H
  • PzKwf IV H
  • PzKwf IV H

Assault Gun Company

  • Sturmgeschütz III (Stug III)
  • Sturmgeschütz III (Stug III)

German Set-Up

Initial Forces: All your units are present on the table.

Reserves: None.

Deployment: You deploy first by placing your companies anywhere in your deployment zone.

First Game Turn: Both players roll their Command Dice. The first Command Pulse goes to the player who rolls the most 6s, etc.

Army Morale: You start with seven Army Morale Points. You lose 1D3 Army Morale Points each time one of your units is Dispersed.

Victory or Defeat: You win if you the reduce the Americans to zero Army Morale Points. You lose if the Americans reduce you to zero Army Morale Points.

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German Statistics for Battle 1.

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US Statistics – Battle 1

M4 75mm

Mass produced and mechanically reliable, the M4 is under-gunned compared to the German armour. Often the best tactic is to close with the Germans to offset their superior anti-tank fire.

Training: Regular

Move: Average 6+1D

Reaction: 5D

Weapon: 75L38 Gun

  • Range: 7/14/28
  • FP: 6D AT: 7D

M4 76mm

Available in limited numbers, the M4 76mm places the Americans on an equal footing with the Panzer IV, but is no match for the Panther. Try to protect your M4 76mm by positioning it behind your M4 75mm tanks.

Training: Regular

Move: Average 6+1D

Reaction: 5D

Weapon: 76L52 Gun

Range: 8/16/32

FP: 7D AT: 8D

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The German Mission Briefing for Battle 1.

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US Briefing – Battle 1

Type: Meeting Engagement
Time: 0700 hours, 20th September
Location: Near Lezey, Lorraine

You have rapidly crossed France and are now in Lorraine near Lezey. The morning mist has cleared revealing an attacking German Battle Group. You are ordered to engage and drive off the enemy.

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US Battle Group Statistics

Units: 9
Command Dice: 4
Staff Orders: 2
Rally Dice: 4
Army Morale: 9

Battle Group Units

You have three companies of M4s available.

A Company

  • M4 75mm
  • M4 75mm
  • M4 76mm

B Company

  • M4 75mm
  • M4 75mm
  • M4 76mm

C Company

  • M4 75mm
  • M4 75mm
  • M4 76mm

US Set-Up

Initial Forces: All your units are present on the table.

Reserves: None.

Deployment: You deploy your companies after the German Player has deployed his. Your companies may be are deployed anywhere in your deployment zone.

First Game Turn: Both players roll their Command Dice. The first Command Pulse goes to the player who rolls the most 6s, etc.

Army Morale: You start with nine Army Morale Points. You lose 1D3 Army Morale Points each time one of your units is Dispersed.

Victory or Defeat: You win if you the reduce the Germans to zero Army Morale Points. You lose if the Germans reduce you to zero Army Morale Points.

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American Unit Statistics for Battle 1.

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Yesterday’s Newsletter

317px-Join_the_Modern_Army_Art.IWMPST14596I sent out the first newsletter yesterday. If you signed up for it but didn’t receive it, please accept my apologies. Hungry bugs may have eaten your subscription!

I’ve now fixed the problem, but to receive the newsletter you need to sign up again or email me at ji*@************gn.com and I’ll add you to the list.

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