Mission 1 – US Mission Briefing

Divisional Command has identified two objectives: one located on the central hill and the other in the field to the east.

German infantry are in front of your position. You are to seize the two objectives and then drive the enemy from the table.

An objective is controlled when you move a unit onto it and there are no enemy units within 4” of it. You continue to hold an objective until the enemy moves onto it and there are no friendly units within 4” of it. Control then passes to the enemy.

At the end of each turn that you control an objective and you do not have Zero Morale, you receive one Morale (two Morale for both). If you have Zero Morale, you suffer a Morale Collapse and the game ends.

US Set-Up

Initial Forces: All your units are present on the table.

Deployment: The German player deploys one of his Command Groups first. You then deploy one Command Group. Continue to alternate Command Groups until all have been deployed. Units are deployed anywhere in your Deployment Zone.

First Command Pulse

The first Command Pulse goes to the player who rolls the most 6s, etc.

Victory or Defeat

You win by causing an enemy Morale Collapse.

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Mission 1 – Commonwealth Unit Types

Rifle Platoons

Rifle platoons are equipped with rifles and Bren guns. They are also armed with PIATs (portable anti-tank weapons).

Mortar Platoons

A mortar is an indirect fire weapon that may fire at any unit in its range and LOS; it can also fire at any enemy unit that another unit in its battalion has a LOS to.

Machine Gun Platoons

Machine gun platoons can use direct fire or sustained fire (see Sustained Fire).

Support Platoons

Support platoons are armed with machine guns and mortars. A support platoon requires another unit in its command group to act as its Forward Observer when firing its mortars.

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Mission 1 – Commonwealth Forces and Statistics

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Mission 1 – Commonwealth Briefing

Divisional Command has identified two objectives: one located on the central hill and the other in the field to the east.

German infantry are in front of your position. You are to seize the two objectives and then drive the enemy from the table.

An objective is controlled when you move a unit onto it and there are no enemy units within 4” of it. You continue to hold an objective until the enemy moves onto it and there are no friendly units within 4” of it. Control then passes to the enemy.

At the end of each turn that you control an objective and you do not have Zero Morale, you receive one Morale (two Morale for both). If you have Zero Morale you instead suffer a Morale Collapse and the game ends.

Commonwealth Set-Up

Initial Forces: All your units are present on the table.

Deployment: The German player deploys one of his Command Groups first. You then deploy one Command Group. Continue to alternate Command Groups until all have been deployed. Units are deployed anywhere in your Deployment Zone.

First Command Pulse

The first Command Pulse goes to the player who rolls the most 6s, etc.

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Mission 1 – German Unit Types

Grenadier Platoons

Grenadier platoons are equipped with rifles and MG-42 machine guns. They are also armed with panzerfausts (anti-tank weapons).

Mortar Platoon

A mortar is an indirect fire weapon that may fire at any unit in its range and LOS; it may also fire at any enemy unit that another unit in its battalion has a LOS to.

Support Platoons

Support platoons are armed with machine guns and mortars. A support platoon requires another unit in its command group to act as its Forward Observer when firing its mortars.

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