Mission 1 – German Forces and Statistics

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Mission 1 – German Briefing

US infantry are in front of your position. You are to seize two objectives then drive the enemy from the table.

Divisional Command has identified two objectives: one located on the central hill and the other in the field to the east.

An objective is controlled when you move a unit onto it and there are no enemy units within 4” of it. You continue to hold an objective until the enemy moves onto it and there are no friendly units within 4” of it. Control then passes to the enemy.

At the end of each turn that you control an objective and you do not have Zero Morale, you receive one Morale (two Morale for both). If you have Zero Morale you suffer a Morale Collapse instead and the game ends.

German Set-Up

Initial Forces: All your units are present on the table.

Deployment: You deploy one of your Command Groups units first. Your opponent then deploys one Command Group. Continue to alternate Command Groups all have been deployed. Units are deployed anywhere in your Deployment Zone.

First Command Pulse

The first Command Pulse goes to the player who rolls the most 6s, etc.

Victory or Defeat

You win by causing an enemy Morale Collapse.

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Mission 1 – Meeting Engagement

This Introductory Mission is an excerpt from the forthcoming Combat HQ 2nd Edition rulebook.

Time: October 1944

Location: Northern Europe

A straight-up infantry fight between an Allied Battle Group ( Commonwealth or US) and a German one.

 

Mission 1 Map

The map is for a 6’x4’ table and shows the layout of the terrain for the battle. Don’t worry about reproducing it exactly – near enough is good enough. The important thing is that the woods and hills break up line of sight and that the objectives are placed towards the centre of the table.

If you’re playing with a larger or smaller table add or remove some terrain.

Woods: The woods are Broken Ground (half speed) and provide light cover (+1D).

Hedges: Hedges cost a Fixed Move to cross and provide light cover (+1D).

Hills: The hills are Broken Ground (half speed).

Next Post: German Briefing

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Merry Xmas and Happy New Year!

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Mike Leathem – Battle Report – German vs US 1944

Mike’s been trying out some of the new rules from Combat HQ2.

Last night we played a two player game. Battalion sized game reduced strength US infantry, 1944, defending three villages. Germans focused their attack on a single flank and once the defenders had engaged it was difficult to keep the defenders intact and still have enough command to reinforce them from the opposite flank. Really great game resulting in an overpowering win for Germans, not me.

German big push came with the arrival of two Panthers. The US responded with two M4s and an M4 76mm.

A few comments.

We played with new stats for Panzergrenadiers. RD 4 but they had high suppression which felt right.

We also didn’t use GTG but RD stats were raised by one.

Biggest effect was with mortars. no reaction fire for them now and this was perfect. so much better.

We had a fantastic night and looking forward to more games.

Big thank you to my tormentor on the night Brynski

Some pics below

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