SdKfz 251/2 Mortar Carrier

The 251/2 carries an 81mm mortar platoon. The mortar is fired from the 251/2 with no additional penalties. It is still subject to the normal penatlies when making a Double or Triple move.

 

 

SdKfz 251/2 Mortar Carrier
Type: Armoured Carrier
Available: --
Move: Fast
   Reliability: Average
Reaction: 4D
Weapon: 81mm Mortar
   Range: 5-54
   FP: 3D AT: 3D
Notes: Artillery Suppression.
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Pak-40 with SdKfz 251/1

The SdKfz 251/1 improves the Pak-40’s Reaction Dice and negates its +2 TN penalty when attacked in Close Assault.

 

 

 

Pak-40 with SdKfz 251/1
Type: Heavy Anti-Tank Gun with Armed Armoured Carrier
Available: --
Move: Fast
   Reliability: Average
Reaction: 4D (5D)
Weapon: 75L46 Gun
   Range: 8/16/32
   FP: 7D AT: 3D
Notes: Armed Armoured Tow. Deployed.
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Motorized Infantry

Motorized infantry are equipped with transports such as trucks, jeeps, or kangaroo armoured carriers. As with armoured infantry, there is no need to track their mounted or dismounted status. Assume that they dismount to fight and mount to move.

 

Motorized Infantry Statistics

Motorized infantry are distinguished from normal infantry by being transported in vehicles. More manoeuvrable than normal infantry, motorized infantry can respond rapidly to enemy movement.

Movement: Motorized infantry move at Slow Speed. They move at Average Speed when using Rapid Deployment.

Reliability: As they are transported in vehicles, motorized infantry are subject to vehicle break-downs. A unit’s reliability is determined by its transport vehicle.

Reaction Dice: No change unless transported in armoured carriers (see Armoured Carriers).

Rapid Deployment: Motorized infantry can use Rapid Deployment.

Motorized Panzergrenadiers (Panzerfaust)
Type: Motorized Infantry with Trucks
Move: Slow (Average)
   Reliability: Average
Reaction: 3D
Weapon: Rifles and machine guns
   Range: 4/8/16
   FP: 6D AT: -
Weapon: Panzerfaust
   Range: 1/2/3
   FP: - AT: 5D
Notes: Rapid deployment. Deployed anti-tank teams. Going to Ground.

Targeting Motorized Infantry

Motorized infantry are targeted with FP and cannot be targeted with AT fire even when transported in armoured vehicles. Their transports are part of the infantry unit and cannot be targeted separately. If the infantry are Dispersed, their transports are also Dispersed.

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Mechanized Infantry

Mechanized infantry are equipped and trained to fight with armoured vehicles.

Mechanized infantry include German gepanzert panzergrenadiers, US armoured infantry and Commonwealth infantry equipped with universal carriers or half-tracks.

There is no need to track a mechanized infantry’s mounted status. As combat commander your job is to order the armoured infantry into combat. The mechanized infantry’s commander then deploys his troops as he sees fit.

Mechanized Infantry Statistics

Mechanized infantry are listed as a platoon, plus their armoured carrier. E. G. Gepanzerte Panzergrenadier Platoon with 251/1 SPW.

Movement: Mechanized Infantry move at Average Speed. They move at Fast Speed when using Rapid Deployment.

Reliability: Mechanized infantry are subject to vehicle break-downs. A unit’s reliability is determined by its transport vehicle.

Reaction Dice: Mechanized infantry gain a Reaction Dice bonus from their armoured carrier.

Rapid Deployment: Mechanized infantry can use Rapid Deployment.

Targeting Mechanized Infantry

Mechanized infantry are targeted with FP and cannot be targeted with AT fire even though transported in armoured vehicles. Their transports are part of the infantry unit and cannot be targeted separately. If the infantry are Dispersed, the transports are also Dispersed.

 

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Rapid Deployment

Rapid deployment enables mechanized and motorized infantry to move rapidly across the battlefield.

Rapid Deployment increases a unit’s movement speed, but reduces its combat ability.

Movement Rate

Rapid Deployment increases the unit’s movement rate to the next higher rate: from Slow to Average; Average to Fast. This is shown in brackets after the unit’s normal speed.

Move: Slow (Average)

Combat Penalties

A unit is subject to a -1D penalty to its FP, AT and Close Assault dice when it uses Rapid Deployment.

A unit can use Rapid Deployment any time it moves; just state that the unit is using Rapid Deployment and apply the movement bonus and the combat penalties (when applicable).

Rapid Deployment does not affect a unit’s combat abilities if the unit uses opportunity fire later in the turn, or if close assaulted by an enemy unit.

Example

Motorized panzergrenadiers with Opel Blitz trucks have a normal movement rate of Slow (3+D”).

They use Rapid Deployment to increase their movement rate to Average (6+1D”) and make a double move of 12+2D”.

At the end of their move the panzergrenadiers fire at a Soviet rifle platoon.

The panzergrenadiers fire with a -2D penalty: -1D from their Rapid Deployment and -1D from their double move.

 

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