On-Call Fire Missions

On-call fire missions are available during the game. Each direct support battery can be given an on-call fire mission providing it has not previously fired for effect this turn or laid a smoke screen.

On-call missions can be targeted at any unit or location visible to another unit acting as a Forward Observer.

On-call missions may be single or continuous missions.

 

Cost to Call

A single or continuous mission costs one Staff Order.

Requesting an On-Call Fire Mission

Indicate which unit is acting as the battery’s Forward Observer then place the battery’s fire Template on the table so that the Forward Observer has LOS to the centre of the template. Then make a Comms Check:

Successful Check: The battery immediately fires for effect.

Failed Check: The battery is delayed until your next Logistics Phase (providing a Command Failure isn’t rolled next turn).

Mission Duration

Direct support fire missions may either be single or continuous missions.

Single Fire Mission

One round of artillery fire. The battery fires for effect once and its Fire Template is removed.

Sheaf Type: Regular, Converged

Continuous Fire Mission

Instead of firing once and stopping, a continuous fire mission remains active. After it has fired for effect once, its Fire Template remains on the table. The battery then fires in all subsequent friendly Logistics Phases until successfully cancelled, a Command Failure occurs, or it runs out of ammunition (see Artillery Supply).

Sheaf Type: Regular, Converged

Indicating Mission Duration

To differentiate between single and continuous fire missions, place a counter or dice onto the Fire Template when firing a single mission. After the battery fires, remove the dice and Fire Template.

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