Multiple Battle Groups #9

CS CHQ coverWinning and Losing

A CO gains a Major Victory when all of the opposing battle groups have either suffered a Morale Collapse or have withdrawn from the table following a Command Collapse, providing all of his battle groups remain on the table. Otherwise, he gains a Minor Victory.

Conceding a Battle

A CO may concede a battle by withdrawing all of his units from the table at the end of a turn. His opponent is awarded a Major Victory.

Playing For An Agreed Time

At the end of the agreed time add up all of the remaining Morale Points from each friendly battle group. The player with the most Morale Points is awarded a Minor Victory. If both players have the same number of Morale Points, the players roll their remaining Command Dice with the player who rolls the most 6s, etc being awarded a Minor Victory.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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