Multiple Battle Groups #10

1944 Germans vs Soviets

CS CHQ coverThis post shows how to go about setting up statistics for a multiple battle group game.

The game is set in late 1944 and will be used to fight a long campaign. Max and Boris have agreed that they want to field an infantry battle group and an armour battle group each.

As they’re playing a campaign, they’ve decided to add one infantry support unit after the first game. After the second game, they’ll add an armour support unit. After the third game they’ll add another infantry support unit; then an armour support unit, alternating between infantry and armour until all support units have been added.

Max’s German Battle Groups

Units: 29

Staff Orders: 8 (4 from each battle group)

Rally Dice: 4

Artillery Batteries: 4

Artillery Response Dice: 4

Artillery Supply: Poor

Initial Barrage Round Modifier: –1

As the Rally Dice, Artillery Response Dice, Artillery Supply, and Initial Barrage Round Modifier are the same for both battle groups, they are listed here for convenience.

About Jim Bambra

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.

Combat HQ is his latest set of rules. It grew out of Jim’s desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.

Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his dogs.

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