Combat HQ – Meeting Engagement

Combat HQ Cover CroppedTwo armies advance towards each other, both intent on defeating the other.

Both sides are the Attacker in this mission.

Attacker Briefing

You must attack and destroy the enemy’s will to fight.

Initial Units: You may deploy 100% of your force in your Deployment Zone.

Reserves: You may have up to 75% of your force available as Reserves. Reserves enter the table from Turn 2 along your Friendly Table Edge.

Deployment: Each side rolls their Command Dice, the side which rolls the most 6s deploys one Command Group of their choice in their Deployment Zone. The opposing side now deploys one Command Group. Players alternate placing Command Groups until all Command Groups have been placed. All units may be deployed as Blinds. No units are hidden.

Artillery Missions: Single and continuous barrages.

Initial Barrage Rounds: 0.

Meeting Engagement

Starting the Battle

Players roll Command Dice. The player who rolls the most 6s has the first Command Pulse.

Ending the Battle

The mission ends when one side suffers a Morale Collapse or the agreed time is reached.

Next Post

Attack and Defend

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