Over the next few weeks I’m posting extracts from the Combat HQ rules (to be published at the end of February). These extracts can be used with the Armour Battles Battle Groups posted on wargamesdesign.com. You can view the list on the Armour Battles Additional Rules page.
Forward Into Battle
The Forward Into Battle section of the rulebook presents seven missions usable in a wide range of war theatres. It explains how to choose, set up and play each mission. The missions will be posted later as part of the Combat HQ rules extracts.
Choosing a Mission
You can choose any mission you like, or roll 2D and add the results together. You can also play them using one of the two campaigns presented in the Combat HQ rulebook.
Roll 2D
- 2 Rescue
- 3 Counter-Attack
- 4 Flank Attack
- 5 Hold the Line
- 6 Attack/Defend
- 7 Meeting Engagement
- 8 Attack/Defend
- 9 Take and Hold
- 10 Flank Attack
- 11 Counter-Attack
- 12 Rescue
Choosing the Attacker and the Defender
Decide who the Attacker and Defender is in each mission or toss a coin and let the winner decide.
Next Post
Rules for Victory and Defeat.