These were my initial design goals for Combat HQ.
Suitable for:
- Desert Warfare
- the Russian Steppes
- the Normandy Bocage
- the ruins of Stalingrad
- the jungles of Burma
Goals
- Command an army (not a company)
- Command and control decisions
- Realistic weapon ranges
- Opportunity fire
- Interactive gameplay
- Consistent game mechanics
- Decisive combat
- Fast movement
- Vehicle breakdowns
- Reserve forces
- Reconnaissance
Phew! And that was just the start.