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Category Archives: Wargame Rules
Turn 3 – Command Dice
Command Dice are rolled. The Germans have the first Command Pulse – most 5’s.
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Turn 2 – End of Turn
A Panzergrenadier platoon fires at the Soviet Recon unit, which breaks-off successfully. The Germans cancel their fire mission as they want to call it in a different location next turn. End of Turn.
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Turn 2 – 3rd Soviet Command Pulse
The Soviets remove the Suppression from the recon unit. End of Soviet Command Pulse.
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Turn 2 – 3rd German Command Pulse
A Gepanzert Panzergrenadier company is revealed from a Blind. The Panzergrenadiers advance onto the hill. They successfully spot a Soviet Blind. It’s a Dummy and is removed. The Germans call successfully for one of their Reserve groups. It arrives at … Continue reading
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Turn 2 – 2nd Soviet Command Pulse
The Soviets use two Staff Orders to call a Single Fire Mission against the Panzergrenadier company. One Staff order is used to call the mission; the other is used to add +1D to their Comms roll. The battery responds and … Continue reading
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