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Category Archives: Wargame Rules
Counter-Attack in Poland
Following their defeat after crossing the Vistula, the 3rd Guards Army is ordered to drive the Germans back from the Soviet bridgehead. This large game uses the Air Power and General Support Batteries from Total War, and includes a playtest … Continue reading
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End of Game – Major German Victory
With no hope of clawing back their lost Morale, the Soviets concede the battle and exit the field. The Germans gain a Major Victory. With their attack successful, the Germans prepare for a Soviet counter-attack.
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Turn 6 – 2nd German Command Pulse
With victory within their grasp, the Germans activate a Panzergrenadier Company to attack the Soviets in the trench. The Stummel and ZiS-2 trade fire. The ZiS-2 is dispersed. The Soviets are out of Morale so the Germans are awarded 2 … Continue reading
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Turn 6 – 1st Soviet Command Pulse
Using their last Staff Order, the Soviets adjust their Fire Mission onto the Pak 40 Anti-Tank Gun Platoon. Despite a heavy barrage the Pak 40 is unscathed. Using a Double Order, the Soviets remove the suppression and order an advance … Continue reading
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Turn 6 – 1st German Command Pulse Continued
The attack continues. A suppression is removed and the Jagdpanzer IVs are ordered to advance with a Panzergrenadier Platoon. Opportunity fire from two SU-122 platoons disperses a Jagdpanzer IV platoon. The Germans lose 1 Morale (1D3). Both Jagdpanzer IV Platoons … Continue reading
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