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Category Archives: Wargame Rules
Counter-Attack in Poland – Turn 2 – 2nd Soviet Command Pulse
The Soviet assault gathers pace as a T-34/85 Battalion is revealed. The Battalion advances to drive off the German Recon. The Germans break-off, but Soviet fire disperses the SdKfz 341/1 and gets two disruptions and a suppression on the Puma. … Continue reading
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Counter-Attack in Poland – Turn 3 – Start of Turn
Germans roll a Command Failure! The Soviets have the 1st Command Pulse. Soviets win Air Superiority. One Air Mission is on its way. Both sides have five General Support Dice.
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Counter-Attack in Poland – Turn 2 – 1st German Command Pulse
Desperate to consolidate their position, the Germans disengage their SdKfz 10/4 Anti-Aircraft Platoon. Eager to get away from the Soviets, the SdKfz 10/4 Platoon moves its maximum distance. End of Command Pulse.
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Counter-Attack in Poland – Turn 2 – German Logistics Phase
The Germans place their General Support marker to hit the T-34/85 Platoons in the field. The Battery deviates. A roll is made against a Soviet Blind that is within the blast radius, but no effect. As the Soviets moved away … Continue reading
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Counter Attack in Poland – Turn 2 – German Dice
The Germans prepare to withstand the Soviet onslaught. The Germans use their last Staff Order to order a Battlefield Mission with a General Support Battery. No German Reserves can enter the table until next turn.
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