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Category Archives: Wargame Rules
Clash of Steel – Turn One – 3rd German Command Pulse
A Panther Company advances onto the hill. Soviet opportunity fire has no effect. A second Panther Company advances towards the town. End of Command Pulse.
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Clash of Steel – Turn One – 2nd Soviet Command Pulse
The T-34/85 Battalion advances and opens fire on the Puma. The Germans slam the Puma into reverse and attempt to escape through the woods, but the Puma is ripped apart by anti-tank fire. The Germans lose 1 Morale. End of … Continue reading
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Clash of Steel – Turn One – 2nd German Command Pulse
The Puma advances through the woods and spots a T-34/85 Battalion! End of Command Pulse.
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Clash of Steel – Turn One – 1st Soviet Command Pulse
Katyusha rockets target the German Blinds to no effect. The Soviet Recon advances. The Soviet Recon spots a German Blind revealing the Panzer Regiment HQ. End of Command Pulse.
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Clash of Steel – Turn One – 1st German Command Pulse
Aerial Reconnaissance The Germans use their Air Power Dice to assign a recon aircraft. It makes a successful spotting roll against a Soviet Blind – a BA-64 Armoured Car is revealed. The Germans used a staff order to attempt a … Continue reading
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