Category Archives: Wargame Rules

Clash of Steel – Turn 5 – End of Game

The Soviets have the upper hand in the fight between the Panthers and SU-100s, but fail to reduce the German Morale Sufficiently. A close run battle ending in a decisive German victory!  

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Clash of Steel – Turn 5 – Later Command Pulses

The Germans attack with a Tiger II platoon that fails to hit. The Soviets regroup a SU-100 platoon and a T-34/85 platoon. Everything hinges on End of Turn Fire. End of Command Pulses.

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Clash of Steel – Turn 5 – 3rd Soviet Command Pulse

The SU-100 platoons make a triple advance. One is suppressed by opportunity fire. End of Command Pulse.

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Clash of Steel – Turn 5 – 3rd German Command Pulse

The Germans regroup two platoons. End of Command Pulse.

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Clash of Steel – Turn 5 – 2nd Soviet Command Pulse

The Soviets launch their fourth air attack. A Panther platoon is hit and forced back. A T-34/85 platoon is regrouped. End of Command Pulse.

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