Category Archives: Wargame Rules

Flank Attack – Turn One – End of Turn

Soviet fire has no effect. With a slow start to their attack, the Soviets need to push harder to achieve victory. End of Turn One.

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Flank Attack – Turn One – 4th German Command Pulse

The Germans activate their mortar. It fires and gets a Hit and a Suppression on the Soviet infantry. The Germans then call a successful Fire Mission that fails to hit the Soviets. The Germans store two Staff Orders. End of … Continue reading

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Flank Attack – Turn One – 3rd Soviet Command Pulse

The Soviets reveal two Blinds on the German flank. German opportunity fire has no effect. The Soviets move another Blind using a Staff Order. End of Command Pulse.        

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Flank Attack – Turn One – 3rd German Command Pulse

The Germans store a Staff Order. End of Command Pulse.

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Flank Attack – Turn One – 2nd Soviet Command Pulse

The Soviets prepare to attack. Their Recon spots the Panzergrenadiers in the village. The Soviets successfully call their two Extra-Light batteries, but to no effect. End of Command Pulse.  

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