Category Archives: Wargame Rules

Charles King’s 1941 Desert War – Germans vs Commonwealth (10mm Game)

Desert War scenario played at the Guildford Wargames Club last week. Imagine A9s and A10s were still plentiful when the Afrika Korps arrived, and were used in an attack to occupy an important ridge. The few PzIIIs proved potent, though … Continue reading

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Flank Attack – Unit Losses

Soviet Losses (9) 2x SMG Platoons 2x Rifle Platoons 1x Anti-Tank Rifle Platoon 3x SU-85M Platoons 1x T-34/85 Platoon German Losses (7) 6x Motorized Panzergrenadier Platoons 1x Jagdpanzer IV Platoon

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Flank Attack – Turn Six – End of Turn

End of turn fire disperses the Soviet anti-tank rifle platoon (-1 Morale) dropping the Soviets to 1 Morale. Further heavy fire fails to disperse the Soviet rifles. The Germans fire again but fail to disperse any Soviet platoons. After surviving … Continue reading

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Flank Attack – Turn Six – 2nd Soviet Command Pulse

The Soviets decide to play safe and regroup three platoons. End of Command Pulse.

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Flank Attack – Turn Six – 2nd German Command Pulse

The Jagdpanzer IV L70 (V) platoon is regrouped and moves to attack. The Soviet infantry are dispersed (-3 Morale). The Soviets are down to 2 Morale. End of Command Pulse.

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