Category Archives: Wargame Rules

Battle for Mechili – Turn One – Start of Turn

As the lead elements from both sides head toward each other. Command Dice are rolled with the Commonwealth (Blue Dice) getting the first Command Pulse.

Posted in Wargame Rules | Leave a comment

Battle for Mechili – Deployment

Blinds are deployed. Italians ready for action! 7th Hussars in their forward positions.

Posted in Wargame Rules | Leave a comment

Combat HQ Rules Updates

The Battle for Mechili includes a few rules updates. Anti-Armour Machine Guns AT has been added to Heavy and Medium Machine Guns Light Machine Gun (Vehicle) FP: 4D AT: – Medium Machine Gun (Vehicle) FP: 5D AT: 2D Heavy Machine … Continue reading

Posted in Wargame Rules | Leave a comment

Battle for Mechili – Italian Unit Statistics

Posted in Wargame Rules | Leave a comment

Battle for Mechili – Italian Reserves Turn 3

V Medium Tank Battalion The V Medium Tank Battalion enters as two groups. With a successful Reserve Check, a group enters the table as a Blind and may make a Reserve Move. On a failed check, it halts at the … Continue reading

Posted in Wargame Rules | Leave a comment