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Category Archives: Wargame Rules
Battle for Mechili – Turn One – Start of Turn
As the lead elements from both sides head toward each other. Command Dice are rolled with the Commonwealth (Blue Dice) getting the first Command Pulse.
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Battle for Mechili – Deployment
Blinds are deployed. Italians ready for action! 7th Hussars in their forward positions.
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Combat HQ Rules Updates
The Battle for Mechili includes a few rules updates. Anti-Armour Machine Guns AT has been added to Heavy and Medium Machine Guns Light Machine Gun (Vehicle) FP: 4D AT: – Medium Machine Gun (Vehicle) FP: 5D AT: 2D Heavy Machine … Continue reading
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Battle for Mechili – Italian Reserves Turn 3
V Medium Tank Battalion The V Medium Tank Battalion enters as two groups. With a successful Reserve Check, a group enters the table as a Blind and may make a Reserve Move. On a failed check, it halts at the … Continue reading
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