Category Archives: Wargame Rules

Battle For Mechili – Turn 1 – 3rd Commonwealth Command Pulse

The Commonwealth regroup the suppressed A9 Cruiser Platoon. End of Command Pulse.

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Battle For Mechili – Turn 1 – 2nd Italian Command Pulse

The second Light Tank Company advances. Commonwealth Mk VIb light tanks deploy and open fire to no effect. Italian machine gun fire kicks up a lot of sand, but fails to hit. End of Command Pulse

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Battle For Mechili – Turn 1 – 2nd Commonwealth Command Pulse

B Squadron from the 2nd Royal Tank Regiment advances towards the Italians. M13/40 tanks from the III Medium Tank Battalion deploy to open fire and suppress an A9 Platoon. End of Command Pulse

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Battle For Mechili – Turn 1 – 1st Italian Command Pulse

The Italian light tanks advance. The 7th Hussars HQ and A Squadron deploy from their Blind in the dunes to fire at the Italians. The Italians fire back. Lots of machine gun fire, but no hits from either side. End … Continue reading

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Battle for Mechili – Turn 1 – 1st Commonwealth Command Pulse

The Commonwealth activates a Blind and spots three Italian L3/35 light tanks. The Commonwealth activates a second Blind but fails to spot any more Italian units End of Command Pulse.

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